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 Group:   comp.ai.games Post new message ]   
  Author:   "rudy news"
  Subject:   Distance and situation and decision(animation)
  Body:   While in certain situations distance decides what a thing on the screen will
do.

In one of my games I made a tiny puppet which automatically dived on the
dirt if a player bomber flew over him. I used a couple of player_ship
variables (speed and location and direction) to trigger the drop_to_dirt
animation.

Until now I have only discovered and can only remember a couple of other
methods that can help solve cpu lockup problems.

As ; Assigning area color codes. and Color linked to other colors -
animations and decisions. Colored diagram points. diagramPoint;diagrambrush
touch diagrampoint;diagrambrush collision creating a blend color which
triggers a reaction. The actual ai for group combat.

I try to keep up with the latest tricks. But there are so many tricks on how
to do screen effects. Is page on page the fastest or and the best method?
(Page desicions)

Are there url's or jargon words that can pointed at?

Rudy


  Topic:   Distance and situation and decision(animation)
  Message:     Author     Date  
   *Message 1*     rudy news     Tue, 19 Aug 2008, 6:03 pm  
 Top . comp . ai . games

 
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